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Ghostbusters: The Cursed Collection

Contract lead game designer for 6 months. Concepting, Gameplay prototyping, Gameplay flows, Level design, UI design and GDD creation. 

Team: 9 people

Platform: Immersive Gamebox venues

Engine: Unity 3D

Slime Studio: Image

Behind the scenes 

Slime Studio: Gallery

Locations

Slime Studio: Gallery
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