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Ghostbusters: The Cursed Collection

Contract lead game designer for 6 months. Concepting, Gameplay prototyping, Gameplay flows, Level design, UI design and GDD creation. 

Team: 9 people

Platform: Immersive Gamebox venues

Engine: Unity 3D

Slime Studio: Image

Behind the scenes 

Intro games concept

Intro games concept

Shooter mechanic concept

Shooter mechanic concept

Mega beam instructional prompt

Mega beam instructional prompt

Shooting mechanic

Shooting mechanic

Training concept

Training concept

Shooting concept

Shooting concept

Trapping screen layout + UI

Trapping screen layout + UI

Interstitial screen flow

Interstitial screen flow

Slime Studio: Gallery

Locations

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Slime Studio: Gallery
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