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KERRIS GARBUTT
Game Designer
Behind the scenes
![]() Intro games concept | ![]() Shooter mechanic concept | ![]() Mega beam instructional prompt |
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![]() Shooting mechanic | ![]() Training concept | ![]() Shooting concept |
![]() Trapping screen layout + UI | ![]() Interstitial screen flow |
Slime Studio: Gallery
Locations
![]() SS_LOCATION2_3 | ![]() SS_LOCATION2_2 | ![]() SS_LOCATION2_4 |
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![]() SS_LOCATION2_1 | ![]() SS_LOCATION4_1 | ![]() SS_LOCATION5_1 |
![]() SS_LOCATION3_4 | ![]() SS_LOCATION3_1 | ![]() SS_LOCATION3_2 |
![]() SS_LOCATION2_5 | ![]() SS_LOCATION3_3 | ![]() SS_LOCATION1_3 |
![]() SS_LOCATION1_2 | ![]() SS_LOCATION1_1 | ![]() SS_LOCATION1_4 |
Slime Studio: Gallery
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