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What I do

As a Game Designer, I strive to concoct fun and exploration for users. I iterate on gameplay mechanics until they feel easy and satisfying, as well as aligning visuals, sound and motion for an overall exhilarating user experience.Documentation and creativity is my jam. I love to keep the design process organised while allowing the creative spark to flow freely between every member of the team. Producers, developers and artists; please have your say, and I'll make sure each and every idea is documented!

I love wearing multiple hats, and these are all the other areas I have delved into since being a Game Designer:

  • Team lead : Organising deadlines and milestone tasks.

  • GUI Design : Clear graphical elements and information are very important!

  • 2D Art : Visuals are often needed during playtesting, but they shouldn't be final!

  • KPI Management : Reviewing user data and pain points.

  • Development: Working in-engine to implement and fine-tune mechanics!

  • QA : Bugs can always be found, but fun can only be felt!

The Making of Ghostbusters: Cursed Collection

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Ghost Corps

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Framestore

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Maive

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Readiculous

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Mangahigh

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