KERRIS GARBUTT
Game Designer

What I do
As a Game Designer, I strive to concoct fun and exploration for users. I iterate on gameplay mechanics until they feel easy and satisfying, as well as aligning visuals, sound and motion for an overall exhilarating user experience.
Documentation and creativity is my jam. I love to keep the design process organised while allowing the creative spark to flow freely between every member of the team. Producers, developers and artists; please have your say, and I'll make sure each and every idea is documented!
I love wearing multiple hats, and these are all the other areas I have delved into since being a Game Designer:
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Team lead : Organising deadlines and milestone tasks.
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GUI Design : Clear graphical elements and information are very important!
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2D Art : Visuals are often needed during playtesting, but they shouldn't be final!
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KPI Management : Reviewing user data and pain points.
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QA : Bugs can always be found, but fun can only be felt!
The Results









The Process







Ghost Corps

Framestore

Maive

Readiculous

Mangahigh
