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Slime Studio

I started working on slime studio as an intern, and it slowly became my project to manage after alpha testing. I made many changes to layouts and re-designed the art style for an early release date.
For the official release date I managed the in-house artist to create polished graphics for the official release.

Team: 4 people

Platform: Web (HTML)

Engine: Phaser

Slime Studio: Image

Responsibilities:

  • Gamification Concepting

  • Create 2D Artwork

  • Market and audience research

  • Visualisation of ideas through artwork or animations

  • User interface and User experience testing

  • HUD Updates

  • Provide clear documentation for the rest of the team

  • Management of artist for beta graphics

Slime Studio: Text

VERSION 1 GRAPHICS

Slime Studio: Gallery
Slime Studio: Gallery

FINAL GRAPHICS

Slime Studio: Gallery
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