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Slime Studio

I started working on slime studio as an intern, and it slowly became my project to manage after alpha testing. I made many changes to layouts and re-designed the art style for an early release date.
For the official release date I managed the in-house artist to create polished graphics for the official release.

Team: 4 people

Platform: Web (HTML)

Engine: Phaser

Slime Studio: Image

Responsibilities:

  • Gamification Concepting

  • Create 2D Artwork

  • Market and audience research

  • Visualisation of ideas through artwork or animations

  • User interface and User experience testing

  • HUD Updates

  • Provide clear documentation for the rest of the team

  • Management of artist for beta graphics

Slime Studio: Text

VERSION 1 GRAPHICS

Menu

Menu

Help

Help

Level selection

Level selection

Gameplay

Gameplay

Mid game pop-up

Mid game pop-up

Game over

Game over

Results

Results

Animation dragonbones

Animation dragonbones

Slime Studio: Gallery
Slime Studio: Gallery

FINAL GRAPHICS

Main menu

Main menu

Story UI

Story UI

Dreaming of being an artist

Dreaming of being an artist

Not very skilled

Not very skilled

Help screen

Help screen

Level selection

Level selection

Gameplay

Gameplay

Gameplay

Gameplay

Shop

Shop

Result Screen

Result Screen

Slime Studio: Gallery
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