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KERRIS GARBUTT
Game Designer

Slime Studio
I started working on slime studio as an intern, and it slowly became my project to manage after alpha testing. I made many changes to layouts and re-designed the art style for an early release date.
For the official release date I managed the in-house artist to create polished graphics for the official release.
Team: 4 people
Platform: Web (HTML)
Engine: Phaser
Slime Studio: Image
Responsibilities:
Gamification Concepting
Create 2D Artwork
Market and audience research
Visualisation of ideas through artwork or animations
User interface and User experience testing
HUD Updates
Provide clear documentation for the rest of the team
Management of artist for beta graphics
Slime Studio: Text
VERSION 1 GRAPHICS
![]() Menu | ![]() Help | ![]() Level selection |
---|---|---|
![]() Gameplay | ![]() Mid game pop-up | ![]() Game over |
![]() Results | ![]() Animation dragonbones |
Slime Studio: Gallery









Slime Studio: Gallery
FINAL GRAPHICS
![]() Main menu | ![]() Story UI | ![]() Dreaming of being an artist |
---|---|---|
![]() Not very skilled | ![]() Help screen | ![]() Level selection |
![]() Gameplay | ![]() Gameplay | ![]() Shop |
![]() Result Screen |
Slime Studio: Gallery
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